Teaching grade 6 mathematics towards developing students’ mathematical communication competence through learning games with the support of digital tools

https://doi.org/10.21744/ijpm.v9n1.2478

Authors

  • Nguyen Thi Huong Lan Tan Trao University, Tuyen Quang Province, Vietnam
  • Ma Thi Mai Tan Trao University, Tuyen Quang Province, Vietnam
  • Ma Thuyen Thu Tan Trao University, Tuyen Quang Province, Vietnam
  • Hoang Van Dan Tan Trao University, Tuyen Quang Province, Vietnam

Keywords:

Teaching Grade 6 Mathematics, Mathematical Communication Competence, Learning Games, Support of Digital Tools

Abstract

The results of the study indicate that students’ mathematical communication competence improved after the implementation of lessons integrating learning games and digital tools. The increase is evident not only in test scores but also in classroom behavior, where students participated more actively, explained their thinking more clearly, and engaged more frequently in discussion. What stands out is not just the level of improvement, but the way it happened. When students were placed in situations that required interaction, supported by tools that allowed everyone to participate, communication became a natural part of learning rather than a separate objective. This suggests that developing communication competence depends heavily on how learning activities are designed. The findings provide a practical direction for teaching mathematics in lower secondary education. Integrating game-based activities with digital tools can create a learning environment that encourages students to express ideas, listen to others, and refine their thinking through interaction. At the same time, the study was limited to one group of 65 students and a relatively short intervention period. Further work could extend the duration, involve more schools, or compare different teaching approaches to better understand long-term effects. Even with these limitations, the findings still offer useful initial evidence that this approach can be applied effectively in the context of Tuyen Quang province.

Downloads

Download data is not yet available.

References

del Moral Pérez, M. E., & Guzmán Duque, A. P. (2018). Game-based learning: Increasing the logical-mathematical, naturalistic, and linguistic learning levels of primary school students. Journal of New Approaches in Educational Research, 7(1), 31–39.

Delima, N., & Elfandi, P. (2022). The role of GeoGebra in supporting mathematical communication skills. International Journal of Mathematics Education, 10(3), 201–215.

Fredriksdotter, H., Norén, N., & Bråting, K. (2022). Investigating grade-6 students’ justifications during mathematical problem solving in small group interaction. The Journal of Mathematical Behavior, 67, 100972. https://doi.org/10.1016/j.jmathb.2022.100972

Goos, M., & Sakurai, J. (2023). Digital tools as authentic mediators of mathematical communication. Mathematics Education Research Journal, 35(1), 123–140.

Hui, H. B. B., & Mahmud, M. S. M. (2023). Influence of game-based learning in mathematics education on students’ cognitive and affective domain: A systematic review. Frontiers in Psychology, 14, 1105806.

Hung, C.-M., Huang, I., & Hwang, G.-J. (2014). Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics. Journal of Computers in Education, 1(2–3), 151–166.

Jabbar, A. I. A., & Felicia, P. (2015). Gameplay engagement and learning in game-based learning: A systematic review. Review of Educational Research, 85(4), 740–779.

Loor-Mera, M. F., & Yánez-Balarezo, F. A. (2022). Cognitive stimuli in the learning of mathematics in seventh grade children of basic secondary education. International Journal of Physics and Mathematics, 5(1), 34-46. https://doi.org/10.21744/ijpm.v5n1.1923

Meirbekov, A., Maslova, I., & Gallyamova, Z. (2022). Digital education tools for critical thinking development. Thinking Skills and Creativity, 44, 101023. https://doi.org/10.1016/j.tsc.2022.101023

Ministry of Education and Training. (2018a). General education curriculum. Hanoi: Education Publishing House of Vietnam.

Ministry of Education and Training. (2018b). Mathematics general education curriculum. Hanoi: Education Publishing House of Vietnam.

National Council of Teachers of Mathematics. (2000). Principles and standards for school mathematics. Reston, VA: NCTM.

Pham, Q. H., Nguyen, T. L., & Tran, V. N. (2022). Applying digital tools in mathematics teaching to develop students’ mathematical communication competence. Vietnam Journal of Educational Sciences, 18(2), 60–68.

Pourdavood, R. G., & Wachira, P. (2015). Importance of mathematical communication and discourse in secondary classrooms. Global Journal of Science Frontier Research: F Mathematics and Decision Sciences, 15(10), 1–9.

Tran, V. H. (2020). Theory and methods of teaching mathematics. Hanoi: Education University Publishing House.

Uchima-Marin, C., et al. (2021). Digital tools in mathematics education: Enhancing visualization and interaction. Journal of Educational Technology, 18(2), 45–59.

UNESCO. (2019). A framework for digital competence in education. Paris: UNESCO Publishing.

Yang, X., & Kaiser, G. (2022). The impact of mathematics teachers’ professional competence on instructional quality and students’ mathematics learning outcomes. Current Opinion in Behavioral Sciences, 48, 101225. https://doi.org/10.1016/j.cobeha.2022.101225

Published

2026-05-03

How to Cite

Lan, N. T. H., Mai, M. T., Thu, M. T., & Dan, H. V. (2026). Teaching grade 6 mathematics towards developing students’ mathematical communication competence through learning games with the support of digital tools. International Journal of Physics and Mathematics, 9(1), 9-16. https://doi.org/10.21744/ijpm.v9n1.2478