Development of interactive multimedia learning surface area of solid geometry
Keywords:
4-D, Usage, Multimedia, Effectiveness, Surface Area of Solid GeometryAbstract
This research was aimed to (1) create the interactive multimedia learning design surface area of solid geometry (cube, cuboid, prism, pyramid); (2) produce the multimedia by using GeoGebra as a media of exploration, Camtasia Studio as an application for editing sound and video, Lectora Inspire as an application for making layout and quiz; (3) know the effectiveness of interactive multimedia learning surface area of solid geometry (cube, cuboid, prism, pyramid). The 4-D model research and development designed was applied in this study through four stages, such as for define, design, develop, and disseminate stages with adjusted subjects in each stage. This research used quantitative and qualitative data analysis. The result of this research showed that the development of multimedia learning can be accepted as learning media with the mean score from the expert of multimedia devices was 27 with good criteria, and the mean score from the expert of material was 29 with good criteria. The development of multimedia was also fulfill the usage criteria with good criteria. Based on the result of the research that had been done from dissemination stages, the implementation was limited, the interactive multimedia learning surface area of solid geometry was effective, with the percentage of classical completeness of students by 80%. Hence, both the teachers and students are encouraged to use multimedia learning developed as a supporter of computer-based learning so that the learning process is more varied.
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