Educational gamification as an alternative for teaching high school students of the Sucre Mieles” Educational Unit
Keywords:
basic education, education, Gamification, teachingAbstract
The investigation was related to educational gamification as an alternative for teaching high school students of the “Sucre Mieles” Educational Unit, the connection between Gamification and teaching in students will help to have a better understanding and development of the tool. Its objective was to determine the importance of gamification in the teaching process of Geography to the institution's upper-basic students to improve their learning. The research was applied with a focus on quantitative, the methods used were inductive and deductive. A level of correlational research and the type of experimental research that enhanced the research were determined. Information was collected through a knowledge test on 20 students from the control group and 20 from the experimental group. The results presented show that by using technological resources the interest of students is aroused. At the same time, a positive impact is evident on the learning of this subject, which is always difficult for students to understand and, therefore, to learn. Finally, it is concluded that The Google map application helped the students to observe the knowledge of the geographical elements and the level of learning that the students achieved,,,
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